triggers:rprog
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triggers:rprog [2015/01/07 06:09] – vodur | triggers:rprog [2015/09/28 03:06] (current) – vodur | ||
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^Argument ^Type ^Note | | ^Argument ^Type ^Note | | ||
- | |room |[[: | ||
|ch1 |[[: | |ch1 |[[: | ||
|ch2 |[[: | |ch2 |[[: | ||
Line 15: | Line 14: | ||
|trigtype |string |see table | | |trigtype |string |see table | | ||
- | ^trigtype | + | The actual room to which the script is attached can be referenced in the script through ' |
- | |enter | + | |
- | |%%*%%exit |room |exiter |none |none |none |none |none |number(%chance) |Fires when player exits the room | | + | ^trigtype ^ch1 ^ch2 ^obj1 ^obj2 ^text1 ^trigger ^Phrase type ^Description | |
- | |%%*%%move |room |enterer |none |none |none |none |direction name |string(direction name or "%%*%%") |Fires when a player attemps to move in given direction. Exit does not have to exist. | | + | |enter |enterer |none |none |none |none |none |number(%chance) |Fires when player enters the room. \\ See [[: |
- | |%%*%%open |room |opener |none |none |none |none |direction name |string(direction name or "%%*%%") |Fires when a player opens given door. | | + | |< |
- | |%%*%%close |room |closer |none |none |none |none |direction name |string(direction name or "%%*%%") |Fires when a player closes given door. | | + | |< |
- | |%%*%%unlock | + | |< |
- | |%%*%%lock |room |locker |none |none |none |none |direction name |string(direction name or "%%*%%") |Fires when a player locks given door. | | + | |< |
- | |[[: | + | |< |
- | |%%*%%look |room |looker |none |none |none |none |none |number(%chance) |Fires when player would see the room desc. | | + | |< |
- | |try |room |tryer |none |none |none |none |none |string(phrase or %%*%%) |Fires when player in room used try command. | | + | |[[: |
- | |connect | + | |< |
- | |%%*%%command | + | |try |tryer |none |none |none |none |none |string(phrase or < |
- | |(%%*%%)If trigger fires, command is prevented from going through unless ' | + | |connect |connecter |none |none |none |none |none |number(%chance) |Fires when player connects in room. Does not fire on reconnect. | |
+ | |< | ||
+ | |postreset |none |none |none |none |none |none |number(%chance) | ||
+ | |< | ||
+ | |||
+ | |(< | ||
When recalling, order of trigger processing is: rexit then exit then recall | When recalling, order of trigger processing is: rexit then exit then recall | ||
+ | |||
+ | \\ | ||
+ |
triggers/rprog.1420610949.txt.gz · Last modified: 2015/01/07 06:09 by vodur