====== REDIT Room Edit ====== \\ This should be the first stap of the actual building of an area.\\ Rooms are probably the most important things in an area.\\ To make a new room, type 'redit create '.\\ To edit the room you are in, type 'redit'.\\ To edit an existing room somewhere else, type 'redit '.\\ Yeah, this is easy you will think now… Well, it is!\\ To see the room as it is and to see what you can change in a room, just type\\ 'show' or press return with an empty line. You will want to leave\\ redit too after you're tired of trying to come up with new places, do this\\ by typing 'done'. It IS that hard!\\ ===== Room names ===== This should be pretty obvious by itself (like the rest isn't), so type\\ 'name ' and that should be over.\\ Try not to give a room name flashing colors or a background color or\\ something like that, we're making a place for people to walk around in\\ without getting blinded. ===== The room description ===== The most important thing about a room is probably the room description.\\ There are few real rules about room descriptions, there are however some\\ guidelines to make a room look good.\\ - DON'T MAKE ROOMS WITH BRIGHT/UGLY FOREGROUND OR BACKGROUND COLORS! It may cause severe eye damage and\\ is just annoying.\\ - Avoid room descriptions of only one or two lines.\\ - Try to avoid the use the word 'you' or 'your' in room descriptions.\\ - Try not to type things that happen in a room. You can type something like\\ 'The screams of tortured victims echo through the room.' But something like\\ 'You trip over some dead corpses and fall flat on your face!' isn't really\\ good, because if you've been standing in the room for an hour and look then,\\ this doesn't look real. There are exceptions to all of this, but then again,\\ these are not rules, just some guidelines.\\ To edit the room description you must of course be in redit first, then\\ type 'desc'.\\ You will now be in the description editor. As you see, this is similar to\\ (the same as) note writing. Whatever you write will now be added to the room\\ description. Don't worry about how long the line is or how the text looks yet,\\ you can format the room later.\\ After you have typed the description, you can change the description in the editor\\ too, you don't have to write the room description all over because of one spelling\\ error. Type '.h' to see a list of options, use these things, they are very\\ useful.\\ After you have written a room description, you should format the room description.\\ To do this, type '.f' in the description editor, or type 'format' in redit.\\ Format does a wordwrap on the room, giving all the lines almost the same length so\\ it looks better. ===== Room flags ===== Almost every room should have one or more room flags. The room flags tells what kind\\ of place the room is and what works and what not. Rooms marked with the 'inside'\\ flag for example, will be places like buildings or caves. Messages of the weather or\\ night and day will not be given here and skills like forage won't work here.\\ For a list of room flags type '? room' while in redit. The names of the room\\ flags should explain just what they do.\\ Room flags or toggled on or off, do this by typing\\ 'room '.\\ To turn off a room flag, simply type 'room ' again.\\ More flags can be added at one time just by typing more flags after 'room'. ==== Some room flag descriptions: ==== -dark You need a light to see here. -no_mob Mobiles can't enter the room. -indoors Room is indoors (cave, house, ...) -private Only 2 persons or mobs can be in the room at the same time. -safe You cannot kill or use any offensive spells=skills here. -solitary Only one person/mob at the same time. (make sure no mob gets here) -pet_shop Marks the room as a pet shop! LOOK 2REDIT! -no_recall Recall, gate, summon or similar spells will not work. -imp_only Only implementors can go here. -gods_only Only immortals can go here (including savants). -heroes_only Only players with highest level can go here. -newbies_only Only players with level below 5 can go here. -law KILLER and THIEF flag will be active here. -donation Donation room... -nowhere Don't know if that works with farsight, where doesn't exist. -snare Trap in room? *shrug* -blacksmith Don't use this. -jail Jail for naughty players, won't need this. ===== Sector flags ===== Each room MUST have one sector flag, so try and make sure the sector flag is right. The\\ sector flag is similar to the room flag, but there is only one type of sector in a room.\\ Sector flags make the room a mountain, or somewhere in the air or underwater or whatever.\\ To see a list of sector flags, type '? sector' while in redit. The names should\\ explain what they do. To change the sector flag simply type 'sector '. ==== Some sector flag descriptions: ==== - inside The room is inside (cave, building) - city The room is outside, but skills like forage and the like still won't work. - field A field... ehm... you know - forest A forest, you can call snakes and forage and use woodland combat. - hills Increases moves used. - mountain Also increases moves used, but more. - shallow Shallow water, increase moves used, don't need swim yet. - deep Deep water, need swim to move around unless you have fly. - underwater Underwater, need swim and breathe water. - air Need fly to move in, out and around. - desert Increases moves used and makes thirst go faster. ===== Exits ===== When you arrive in a room, there will most likely be a place where you just came from\\ or where the room leads to. There are 3 ways of doing something like that. ==== An exit to a room that doesn't exist yet ==== To create an exit to a room that isn't there yet, you will have to create the exit\\ and in the same time make the new room. Do this by typing\\ ' dig '\\ This will not only make an exit to the in the room you were making, it will\\ also create a new room with as vnum, put you in the redit for that room, and make\\ an exit in the new room back to the room you started in.\\ So suppose you're in room 1000 and type north dig 1001, room 1000 will get an exit north,\\ room 1001 will get created and will get an exit south, and you will be editting room\\ 1001. ==== An exit to a room that already exists ==== To create this exit, make sure the room you want to create an exit to doesn't already\\ have an exit in the direction leading back to this room. To make this exit, type\\ ' link '. This will not only make an exit to room in that\\ direction, it will also make an exit back to this room in the other room. So if you're\\ in room 1000 and type 'east link 1001' an east exit to room 1001 will be made in the\\ room you're in, and a west exit to this room will be made in room 1001. (If there was\\ already a west exit in room 1001, you will get an error message) ==== One way exits ==== One way exits will (as the name says) make an exit in the room you're working on, but\\ won't make an exit back to the room. To make a one way exit, type\\ ' room '.\\ So if you would be in room 1000 and type 'south room 1001', there will be a south exit\\ to room 1001, but room 1001 would not have a way back, and another north exit can\\ be made in room 1001 to a totally different room. ===== Signs ===== When you add a sign in the room, be sure you put something in the room description to\\ tell the players there is a sign in the room. (It will not make an object in the room\\ saying 'a sign stands here'.) The sign doesn't have to be called a sign neither, it can\\ be a plaque, some carvings, a writing in the sand… To make a sign type\\ 'ed add '\\ You will be put in an editor where you can type what the sign says. You can format the\\ sign by typing ed format . The keywords in the description editor will still\\ work too. After the sign has been made, everyone typing 'look will see what\\ the sign says.\\ To delete a sign, type 'ed delete '\\ To edit a sign, type 'ed edit ' ===== Doors ===== After making an exit to a certain direction, you can add a door to that exit.\\ Syntax: ' door '\\ To see the different door flags, type '? exit', the names explain what they\\ do to the door, the difficulty flags say how hard the door is to pick. ==== Locked Doors ==== To lock a door, set the locked flag to mark it as a locked door, but you need to\\ add a key to the door too. BEFORE YOU ASSIGN A KEY TO A DOOR MAKE SURE YOU MAKE\\ THE KEY FIRST! If the object you assign as key doesn't exist or isn't a key,\\ VERY bad things happen! You can add the key later to a locked door in case you\\ forgot making the key. ===== Shops ===== A shop is nothing more than a room with a shopkeeper mob in it. So make a normal\\ room and put a shopkeeper mob there. (more in medit)\\ There is one shop that doesn't work that way though.\\ Petshops need to be flagged with the petshop room flag.\\ The next vnum will automaticly be marked as a pet shop storage room. All the mobs\\ resetting here should be marked as pet, and the room should be gods_only and\\ have no entrances or exits.