====== GettingStarted ====== ^mob ^object ^area ^Description | |medit |oedit |aedit |Used to enter edit mode for the mob/object/area you want to attach triggers to. | |addmprog |addoprog |addaprog |Add a trigger to mob/object/area that will call a prog when condition is met. | |delmprog |deloprog |delaprog |Remove a trigger | |mpdump |opdump |apdump |Dump the code of a prog (by vnum). | |mprun |oprun |aprun |Manually run prog without a trigger. | |mpedit |opedit |apedit |'create ' to create new prog, or just vnum as argument to edit. | |code |code |code |Enter the code editor from m/o/apedit mode. | |security |security |security |Change the prog security level. | |lua | | |Toggle whether mprog uses lua or 'standard' mprog interpreter. | |luai |luai |luai |Enter lua interpreter mode for target game object (see help luai for syntax). | Other helpful commands ^Command ^Arguments ^Description ^Example | |vlist |object, mob, room, mprog, oprog, aprog |List the used vnums for the type given in the current area | | |vnum |name |List all mobs and objects matching the name given. | | |grep |see help |search for all types of game objects filtered by given criteria | | |wiznet | |see various info messages from the game |wiznet on,wiznet bug on | \\