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triggers:aprog [2015/09/28 03:05]
vodur
triggers:aprog [2017/06/28 02:59] (current)
vodur
Line 5: Line 5:
 Area progs are always lua scripts. Area progs are always lua scripts.
  
-^Script Argument ^Type ^Note | +^Script Argument^Type^Note| 
-|ch1 |[[:​lua:​ch:​members|CH]] |see table | +|ch1|[[:​lua:​ch:​members|CH]]|see table| 
-|trigger |string |see table | +|trigger|string|see table| 
-|trigtype |string |see table |+|trigtype|string|see table|
  
 The actual area to which the script is attached can be referenced in the script through '​**area**'​ global variable (type [[:​lua:​area:​members|AREA]]). The actual area to which the script is attached can be referenced in the script through '​**area**'​ global variable (type [[:​lua:​area:​members|AREA]]).
  
-^trigtype ^ch1 ^trigger ^Phrase type ^Description | +^trigtype^ch1^trigger^Phrase type^Description| 
-|enter |enterer |none |number(%chance) |Fires when player enters the area. \\ See [[:​triggers:​enterandexit|enter and exit triggers]]. | +|enter|enterer|none|number(%chance)|Fires when player enters the area. \\ See [[:​triggers:​enterandexit|enter and exit triggers]].| 
-|<​nowiki>​*</​nowiki>​exit |exiter |none |number(%chance) |Fires when player exits the area. \\ See [[:​triggers:​enterandexit|enter and exit triggers]]. | +|<​nowiki>​*</​nowiki>​exit|exiter|none|number(%chance)|Fires when player exits the area. \\ See [[:​triggers:​enterandexit|enter and exit triggers]].| 
-|renter |enterer |none |number(%chance) |Fires when player enters any room in the area. \\ See [[:​triggers:​enterandexit|enter and exit triggers]]. | +|renter|enterer|none|number(%chance)|Fires when player enters any room in the area. \\ See [[:​triggers:​enterandexit|enter and exit triggers]].| 
-|<​nowiki>​*</​nowiki>​rexit |exiter |none |number(%chance) |Fires when player exits any room in the area. \\ See [[:​triggers:​enterandexit|enter and exit triggers]]. | +|<​nowiki>​*</​nowiki>​rexit|exiter|none|number(%chance)|Fires when player exits any room in the area. \\ See [[:​triggers:​enterandexit|enter and exit triggers]].| 
-|<​nowiki>​*</​nowiki>​recall |recaller |none |number(%chance) |Fires when a player recalls from the area. \\ See [[:​triggers:​enterandexit|enter and exit triggers]]. | +|<​nowiki>​*</​nowiki>​recall|recaller|none|number(%chance)|Fires when a player recalls from the area. \\ See [[:​triggers:​enterandexit|enter and exit triggers]].| 
-|boot |none |none |number(%chance) |Fires after mud boots or finishes copyover | +|boot|none|none|number(%chance)|Fires after mud boots or finishes copyover| 
-|shutdown |none |none |number(%chance) |Fires before mud shutdown/​copyover | +|shutdown|none|none|number(%chance)|Fires before mud shutdown/​copyover| 
-|connect |connecter |none |number(%chance) |Fires when player connects in the area. Does not fire on reconnect. | +|connect|connecter|none|number(%chance)|Fires when player connects in the area. Does not fire on reconnect.| 
-|quit |quitter |none |number(%chance) |Fires when player quits in the area | +|quit|quitter|none|number(%chance)|Fires when player quits in the area| 
-|void |voider |none |number(%chance) |Fires when player voids in the area | +|void|voider|none|number(%chance)|Fires when player voids in the area| 
-|unvoid |unvoider |none |number(%chance) |Fires immediately after player is returned to area from the void | +|unvoid|unvoider|none|number(%chance)|Fires immediately after player is returned to area from the void| 
-|death |dier |none |number(%chance) |Fires when player dies in the area. | +|death|dier|none|number(%chance)|Fires when player dies in the area. Fires before players location changes.| 
-|<​nowiki>​*</​nowiki>​prereset |none |none |number(%chance) |Fires directly before the area resets. | +|<​nowiki>​*</​nowiki>​prereset|none|none|number(%chance)|Fires directly before the area resets.| 
-|postreset |none |none |number(%chance) |Fires directly after the area resets. | +|postreset|none|none|number(%chance)|Fires directly after the area resets.| 
-|[[:​triggers:​timer|timer]] |none |none |number(seconds interval) |Fires at an interval of x seconds (provided as phrase) |+|[[:​triggers:​timer|timer]]|none|none|number(seconds interval)|Fires at an interval of x seconds (provided as phrase)|
  
-|(<​nowiki>​*</​nowiki>​)If trigger fires, command is prevented from going through unless '​return true' in the script. |+|(<​nowiki>​*</​nowiki>​)If trigger fires, command is prevented from going through unless '​return true' in the script.|
  
 When recalling, order of trigger processing is: rexit then exit then recall When recalling, order of trigger processing is: rexit then exit then recall
  
 \\ \\
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triggers/aprog.txt · Last modified: 2017/06/28 02:59 by vodur