-- Initializes the tracker variable with empty names if it doesn't exist tracker = tracker or { [18405] = "", [18406] = "", [18407] = "", [18408] = "", [18409] = "", [18410] = "", [18411] = "", [18412] = "", [18413] = "", [18425] = "", [18430] = "", } if tracker[obj1.vnum] == nil then -- We don't want this thing say("I don't want that!") mdo("drop %s", obj1.name) return end if tracker[obj1.vnum] == ch.name then -- Player was the last one to give it say("You were the last one to give me that already!") mdo("give '%s' %s", obj1.name, ch.name) mdo("drop %s", obj1.name) return end -- If we got here then we need to reward and track the player say("Thanks %s! Just what I was looking for!", ch.name) obj1:destroy() reward(ch, "qp", 5) tracker[obj1.vnum]=ch.name