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lua:ch:oload

oload is used to load an object into the game.

Syntax:

CH:oload(vnum)

Returns the OBJ that was created.


Example:

ch:oload(31404)

This will make the character load object 31404 into their inventory.

mob.room:oload(31404)

This will make the mob load object 31404 into the room (see ROOM:oload).

lua/ch/oload.txt · Last modified: 2017/02/16 23:13 by vodur