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triggers:mprog

MobProgs

Script Argument Type Note
ch CH the character (if any) that triggered the script
trigger string see table
obj1 OBJ see table
obj2 OBJ see table
text1 string see table
text2 string see table
victim CH see table
trigtype string see table

The actual mob to whom the script is attached can be referenced in the script through 'mob' global variable (type CH).

trigtype ch trigger obj1 obj2 text1 text2 victim Notes
act triggering character or nil full text of the act that triggered the prog primary object if any secondary object if any text1 arg if any text2 arg if any the mob if it is the victim of the act, always the mob???
bribe briber amount (in silver) none none none none none
death killer none none none none none none
entry none none none none none none none Fires when the mob enters any room.
See enter and exit triggers.
fight target none none none none none none
give giver object name object given none none none none
greet who entered none none none none none none See enter and exit triggers.
grall who entered none none none none none none See enter and exit triggers.
kill attacker none none none none none none
hpcnt opponent actual percentage none none none none none
random none none none none none none none
speech speaker full text that was said none none none none none
exit mover direction none none none none none See enter and exit triggers.
exall mover direction none none none none none See enter and exit triggers.
delay none none none none none none none
surrender surrenderer none none none none none none
drbomb bomber none bomb none none none none
exbomb mob none bomb none none none none
defeat victim none none none none none none
social socialer name of social none none none none none
try tryer full text of try none none none none none
reset none none none none none none none
mpcnt opponent actual percentage none none none none none
spell caster spell name none none none none none
command commander command name none none command argument none none
timer none none none none none none none

ACT notes:
Occasions of secondary object:
-bomb exploding in a container
-extracting
-put in and get from container
-compare

Occasions of text1:
-text of a ventriloquate seen 3rd person.
-immortal bamfin/bamfout

Occasions of text2:
-person in room scanning (direction)
-person in the room practicing a skill. (skill name)%


triggers/mprog.txt · Last modified: 2015/09/28 03:07 by vodur