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triggers:timer

TIMER

Keyword : 'timer'

Argument: number

Explanation: This trigger works identically for mprogs/oprogs/aprogs. This trigger will fire every x seconds (x being whatever number is provided in the argument).

For mobs and objects, the timer is initiated upon loading, so if adding with addmp/addop, you will need to reload the mob/object for the trigger to activate.

For areas, the timer will initiate when area is loaded (boot/copyover) or immediately when added with addap.

Only 1 timer trigger is allowed for any given mob/object/area. If you need different actions at different intervals, you can simple use an interval that is the least common denominator and perform logic in the prog accordingly.

triggers/timer.txt · Last modified: 2014/12/24 04:00 by vodur