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triggers:mprog:entry

ENTRY

Keyword : 'entry'

Argument: number

Explanation: The argument, again, is a percentile chance. ENTRY triggers are triggered when the mob enters a room. It can be used to wave at everyone in the room the mob walks in, or to attack everyone.

Example: “Addmp 1000 entry 100” This will ALWAYS trigger the mprog (100% chance) when the mob enters a room.

triggers/mprog/entry.txt · Last modified: 2014/12/24 03:34 by vodur