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triggers:mprog:speech

SPEECH

Keyword : 'speech'

Argument: string

Explanation: A speech trigger is only triggered when someone in the room says something. It’s not case sensitive (meaning ‘HeY, HoW ARE You’ is the same as ‘hey, how are you’). Like in ACT triggers, the SPEECH trigger also needs to be put in quotation marks if you want it to trigger on more words.

Argument of '*' will match any speech.

Example: Addmp 1000 speech ‘can I enter please?’. This triggers when a player asks ‘can I enter please?’ in the room the mob is in.

triggers/mprog/speech.txt · Last modified: 2014/12/24 03:41 by vodur