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triggers:mprog:defeat

DEFEAT

Keyword: ‘defeat’

Argument: number

Explanation: The argument, surprise surprise, is again a percentile chance. DEFEAT is triggered when a player dies in the same room the mob is in, the mob doesn’t have to be the one killing the player to trigger the mprog. A defeat mprog will add a death in the players pfile, but it will not show any info on any channel. Also, the player doesn’t get put back at recall when a defeat mprog triggers, but stays in the room he/she/it died in.

Example: “Addmp 1000 defeat 100” would keep everyone who dies in the room there, and always trigger the mprog.

triggers/mprog/defeat.txt · Last modified: 2014/12/24 03:44 by vodur