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lua:getval

Syntax1: getval()

Returns a table of all the values for the character or object. The keys are the setval names and the values are the setval values.

Syntax2: getval(“arg1”, arg2)

The first argument is the string/name of the value. The second argument is the value of the string you're checking.

Example:

if ch:getval("minotaur_kill") == 1 then
    sendtochar( ch , "You've killed the minotaur!\n\r")
end

In this example, the mprog could be attached to just about anything, using any trigger. The result would be the player getting a message that they've killed the minotaur, if the value of “minotaur_kill” was equal to 1.

See also setval

lua/getval.txt · Last modified: 2015/09/03 04:38 by vodur