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triggers:oprog:give

GIVE

Keyword : 'give'

Argument: number [percent chance]

Return: boolean [controls whether give is successfull]

Explanation: The argument is a percentage to check if the oprog triggers or not. The trigger is checked any time the object it is attached to is given from char (mob or PC) to another (mob or PC).

Examples:

“addop 1000 give 100"
triggers/oprog/give.txt · Last modified: 2014/12/24 03:58 by vodur