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triggers:mprog

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MobProgs

Argument Type Note
mob CH the mob to whom the script is attached
ch CH the character (if any) that triggered the script
trigger string see table
obj1 OBJ see table
obj2 OBJ see table
text1 string see table
text2 string see table
victim CH see table
trigtype string see table
trigtype mob ch trigger obj1 obj2 text1 text2 victim
act mob triggering character or nil full text of the act that triggered the prog primary object if any secondary object if any text1 arg if any text2 arg if any the mob if it is the victim of the act, always the mob???
bribe mob briber amount (in silver) none none none none none
death mob killer none none none none none none
entry mob none none none none none none none
fight mob target none none none none none none
give mob giver object name object given none none none none
greet mob who entered none none none none none none
grall mob who entered none none none none none none
kill mob attacker none none none none none none
hpcnt mob opponent actual percentage none none none none none
random mob none none none none none none none
speech mob speaker full text that was said none none none none none
exit mob mover direction none none none none none
exall mob mover direction none none none none none
delay mob none none none none none none none
surrender mob surrenderer none none none none none none
drbomb mob bomber none bomb none none none none
exbomb mob mob none bomb none none none none
defeat mob victim none none none none none none
social mob socialer name of social none none none none none
try mob tryer full text of try none none none none none
reset mob none none none none none none none
[triggers:mprog:mpcntmpcnt]] mob opponent actual percentage none none none none none
spell mob caster spell name none none none none none
command? mob commander command name none none command argument none none
timer mob none none none none none none none

ACT notes:
Occasions of secondary object:
-bomb exploding in a container
-extracting
-put in and get from container
-compare

Occasions of text1:
-text of a ventriloquate seen 3rd person.
-immortal bamfin/bamfout

Occasions of text2:
-person in room scanning (direction)
-person in the room practicing a skill. (skill name)%


triggers/mprog.1419391825.txt.gz · Last modified: 2014/12/24 03:30 by vodur